30XX:Penumbra
(Redirected from Penumbra)
Jump to navigation
Jump to search
Penumbra | |
---|---|
![]() | |
A shaded cathedral packed to the brim with the Devoted, sword to protect the Seat of the Redeemer. Home to all manner of persistent threats. |
Penumbra is a zone in 30XX. It is a dark church temple with many stained windows.
Gimmicks
Object | Description |
---|---|
Faith Blocks | Place in groups of three. When the player jumps from one of these, it'll vanish, and the next set in the sequence will appear. (Red -> Blue -> Green) If 5(?) seconds pass without any player touching the blocks, they reset and the Red Faith Blocks become tangible again. Platform length is variable. Comes in both horizontal and vertical varieties. |
Orb Block Activator | Activator for sets of Orb Blocks. When you hit this, the current group of Orb Blocks will vanish, and the next set in sequence will appear. |
Orb Blocks | Uses the Faith Block "group cycle" system, but relies on an Activator to be struck instead. Platform length is variable. Comes in both horizontal and vertical varieties. |
Reflector | Projectiles that strike a reflector will bounce off in the indicated direction. Can be rotated by pressing Interact, or by hitting it with a charged projectile. Shots reflected from mirrors will also have their travel timer reset. Enemy shots which are reflected can deal damage to enemies as well as the player. |
Wall Beamer | Wall-mounted hazard that fires in bursts. Popular combo with Reflectors. Shots damage the player for 1 Projectile damage. The rate at which they fire is variable. |
Void Spawner | Wall or Floor-mounted sentry spawner. Periodically spits out a Void Orb that'll chase the player. Can only spit out one orb at a time. Spawn frequency is variable. |
Spikes | A stationary hazard. Touching the spikes will damage the player for 1 Hazard damage. The player cannot wall jump on spikes, even if they have knockback resistance. |
Lava | A liquid hazard. Falling into lava will damage the player for 1 Hazard damage, and respawn them on the last safe spot they were on. |
Enemies
Bosses
(Gonna replace this section with bigger, centre-aligned images of the boss and miniboss once I get everything set up, this'll do for NOW)
Music
- Penance (Level Theme) - Unlike other stages, Penance changes to different sections as the player progresses through the stage.
- Reckoning (Boss Theme)
- Rapture (Victory Theme)
- Protovania (Editor Track) - Named after a level made in Mega Man Maker that gained high popularity within the community.
Datalore
Trivia
- Penumbra is the only stage without an Intensity Mix, as the music instead has multiple sections which change depending on which part of the stage the player is in.
History
- Early Access 0.15.0: Released.
Category:
- Enemies