30XX:Wall Beam
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Wall Beam | |
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Shots split upon hitting walls! | |
Statistics | |
Type | Primary Weapon |
Equip Cost | 1 Core Point |
Appears once per run. | |
Effects | |
Projectiles split on wall collision
Projectiles deal 10 base damage |
Wall Beam is a Primary Weapon for Nina. When equipped, all primary weapon shots fired by the player will split at parallel angles upon collision with terrain. Projectiles created from this split deal 10 base damage, regardless of the base damage of the shot that was split. If any level of charged shot is split, the projectiles created will visually be of the same charge level and will pierce on kill, but will not deal any extra damage.
Synergies
- When equipped with Bouncy Beam, the shots will split on the second surface collision after a bounce, and then the split shots will bounce again.
- Wall Beam will not function if a projectile phases through surfaces. For this reason, equipping it with Wave Beam or Quantum Spook is not recommended.
- Some shot effects are lost upon collision with a wall, like
Arc Beam's arcing shots.
History
- Early Access 0.48.0: Fixed a bug which prevented split shots from inheriting shot properties from other equipped beams.
- Early Access 0.46.0: Shots that hit an invulnerable enemy now bounce as if hitting a wall.
- Early Access 0.45.0: Released.
Category:
- 30XX:Primary Weapons