30XX:Entropy Conditions
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Entropy Conditions are optional modifiers which can be activated to increase the difficulty of the game. By increasing entropy and completing a run, the player can obtain Titan Shards which can overclock the Memory Index upgrades! (You can only obtain Titan Shards once for each level, and with a higher level than the previous.)
Unlike 20XX's Skulls, Entropy Conditions have multiple ranks per modifier, allowing for more precise tweaking of the game's difficulty.
List of Entropy Conditions
Entropy Condition | Max Rank | Ingame Description | Notes |
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2 | All levels are longer. Prepare for the longest journey. Does not contribute to Entropy Level. | Only certain phases increase in length. Some phases only get longer at Rank 2. |
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4 | Sources of healing are less effective. 4 ranks (-25%, -50%, -75%, -100%). | Also decreases the chances that ![]() ![]() |
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2 | Item costs wildly increased. +50% shop costs per rank. | |
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2 | Cores and Powers can't be changed mid-level. R2: Power Fusions are rare and permanent. Taking damage removes all Style. | Rank 2 increases the Entropy Level by 2 points. |
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3 | Spikes, pits, spike-like things, lasers, and lava (of any color) deal extra damage (30/60/9999). Remember your ancestors. | |
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2 | When the timer runs out, you'll be poisoned until you die. Time shortened by 20% per additional rank. | |
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2 | Enemies act much faster. Can you break their technique? | |
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6 | Enemies deal more damage (+5 per rank). You've never looked so frail. | |
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5 | Enemies gain +30% HP per rank, based on difficulty variant. 5 ranks. | |
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1 | Enemies retaliate when slain. | Enemies launch a Crystal Elemental projectile at the player when slain. |
File:Endless Endeavor.png Endless Endeavor | 1 | The journey doesn't end until you do. (WARNING: Not well-tested. May crash at high levels. Not worth Entropy.) | At Level 8, players can choose to continue with a single randomly chosen stage, or "Break the Cycle" and continue to Aspera to end the run. Every 8 levels, enemy health and player damage taken increases according to the Fibonacci sequence. (1x, 2x, 3x, 5x, 8x, 13x...) Not available on the Nintendo Switch version. |
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3 | Increases zone generation level by +2 per rank. Use if "Starting at Level 7" sounds fun. You're going to die a lot. | |
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1 | Reduces level selection choices. Your fate is written. | Only one teleporter will be available at the end of each stage. |
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3 | Later stages won't offer Power rewards at the end. 3 ranks (-3, -5, -8). | Rank 3 does not increase the Entropy Level over Rank 2. |
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4 | Bosses gain +50% HP per rank. 4 ranks. | |
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2 | Enemies are likely to spawn as tougher variants. (25%, 50%) | |
File:Asceticism.png Asceticism | 2 | Rank 1: Resonators do not spawn. Rank 2: Cores do not spawn. Worth 2 Entropy. | Both ranks are worth 2 Entropy Level each. At Rank 1, Gauntlets will not appear. At Rank 2, Glory Zones will offer a choice of 3 augments, instead of 2 cores and an augment. |
File:Twisted Glory.png Twisted Glory | 1 | Deadly challenges await in Glory Zones and Contemplation Rooms. | The extra challenge is visible on the Glory Zone before entering. |
File:Fragile Drive.png Fragile Drive | 2 | Taking damage reduces damage output by 50%/90% for 3 seconds. |
Version History
- Release 1.1.00: Added four new Entropy Conditions: Endless Endeavor, Asceticism, Twisted Glory and Fragile Drive.
- Early Access 0.47.0: Zealot's Wrath given 6 ranks (up from 4), increasing damage taken from enemies by 5 per rank. Previously, it was 4 ranks increasing damage taken from enemies by 10 per rank.
- Early Access 0.45.0:
- Cursed Wounds given 4 ranks that reduce healing chances by 25% per rank; previously, it was 2 ranks and -50% per rank.
- Faithmetal Flock now increases enemy HP by 30% per rank, and now has 5 ranks. Previously, it had 4 ranks and increased enemy HP varying with enemy rank (+20% for Alpha, +35% for Beta and +50% per Gamma).
- Early Access 0.38.0:
- Introduced the Entropy Conditions Cursed Wounds, Still Waters, Zealot's Fervor, Eye for an Eye, Destined Path, and Exalted Defenders.
- Divine Construction has now been split into to two separate Entropy Conditions, Faithmetal Flock for enemies and Divine Construction for bosses; previously, only Divine Construction existed and boosted all enemy and boss HP by 50% per rank.
- Introduced a new metacurrency called
Titan Shards, obtained from first-time clears at a new highest Entropy Level, allowing the player to overclock Memory Index upgrades past their usual max rank.
- Public Demo 1: Introduced.