30XX:Version History/0.22

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0.22 introduced 41 new augments into 30XX: 15 returning from 20XX, and 26 brand new ones - 12 of which are character-specific.

0.22.0

Public Test Branch: 11th of July, 2021 Release: 14th of July, 2021

  • Added 41 new Augs, including:
    • 26 brand-new-to-30XX Augs, including 6 Ace-specific Augs and 6 Nina-specific Augs
    • 15 returning Augs from 20XX!
    • Note: Some of these Augs still have placeholder (PH) icons. We'll likely patch these icons in later in the week.
  • Added a new HUD area for active effects on the player. Autotank status will also display here while it's unused.
  • Fixed a rare crash when picking up a Prototype with Grab Bag or Archive in online play after finding Prototype Resonator.
  • Updated & added lots of new SFX.
  • Echo Shell now uses a more generous projectile counter hitbox that more closely matches the visual. (This is a buff.)
  • Lucavi's third Kunai hit (projectile) now counts as a "combo last hit" for Ace Energy recovery purposes.
  • Lucavi's Unleash Blade now costs 2 NRG to activate.
  • Negation Pulse + Persist now properly removes existing shield projectiles when spawning new ones.
  • Ace's Unleash Blade now properly updates on the HUD as he switches Weapons.
  • Fixed an issue that could cause Hoot Omega to teleport instead of flying away. (Still chasing down an issue that causes him to die early - I might have incidentally fixed this, but please tell me if you still see Hoot vanish.)
  • Prototype Resonator now properly works with the Nutfinder Prototype Blessing.
  • Fixed an issue that could cause Hoot Omega's health bar to be a little shy sometimes.
  • Fixed Deepverse's Giant Snake miniboss showing explosions in the wrong place after being defeated.
  • Rewrote some old bad charge-shot sound effect code so it should behave a little better.
  • Fixed an issue where destroyed Sound Alarms (Echocave diagonal shooter hazard) wouldn't disappear after being destroyed by certain Powers.
  • Fixed an issue where quickly killing Legacy before he can absorb his remaining Shapes would leave the Shapes visible on screen.
  • Fixed an issue where Contemplate Rooms could spawn Megavoids on top of one another (making it look like they'd ignore projectile damage).
  • Fixed an issue where Frail Glory wasn't properly updating its animation on landing or exploding in lava.

0.22.1

Release: 15th of July, 2021

  • Fixed a bug where the game would stutter in Deepverse and Penumbra.

0.22.2

Release: 16th of July, 2021

  • Altered the sounds of charging and charged shots, especially with Autocharge enabled.
  • Fixed a bug where ambient sounds would ignore the SFX volume setting.
  • Fixed a bug where Shopsmasher would not reduce the price of shop salvages by half, despite the text popup saying so.
  • Fixed a bug where revive machines would appear inside walls in Clockzone.